GRO-1949: add behavioral and skin medicalAlertPool types, deterministic seeding for TestCooper/TestRocky (#109)
This commit was merged in pull request #109.
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@@ -270,6 +270,10 @@ const medicalAlertPool: MedicalAlert[] = [
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{ id: "", type: "other", description: "Seizure history — avoid flashing lights", severity: "high" },
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{ id: "", type: "other", description: "Luxating patella — short walks only", severity: "medium" },
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{ id: "", type: "other", description: "Ear infections — dry thoroughly after bath", severity: "low" },
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{ id: "", type: "behavioral", description: "Anxiety — calm environment preferred", severity: "low" },
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{ id: "", type: "behavioral", description: "Fear-based aggression — approach with caution", severity: "high" },
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{ id: "", type: "skin", description: "Contact dermatitis — avoid harsh chemicals", severity: "medium" },
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{ id: "", type: "skin", description: "Hot spots — monitor and report any worsening", severity: "high" },
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];
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const preferredCutPool: string[] = [
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@@ -962,6 +966,14 @@ async function seed() {
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temperamentScore: randInt(1, 5),
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temperamentFlags: pickN(temperamentFlagPool, randInt(1, 3)),
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medicalAlerts: (() => {
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// Deterministic alerts for UAT AC pets
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if (uc.petName === "TestCooper") {
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return pickN(medicalAlertPool.filter((a) => a.type === "behavioral"), 1).map((a) => ({ ...a, id: uuid() }));
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}
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if (uc.petName === "TestRocky") {
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return pickN(medicalAlertPool.filter((a) => a.type === "skin"), 1).map((a) => ({ ...a, id: uuid() }));
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}
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// Other UAT pets: random
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if (rand() < 0.3) {
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const count = rand() < 0.7 ? 1 : 2;
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return pickN(medicalAlertPool, count).map((a) => ({ ...a, id: uuid() }));
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@@ -1058,6 +1070,14 @@ async function seed() {
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temperamentScore: randInt(1, 5),
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temperamentFlags: pickN(temperamentFlagPool, randInt(1, 3)),
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medicalAlerts: (() => {
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// Deterministic alerts for UAT AC pets
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if (uc.petName === "TestCooper") {
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return pickN(medicalAlertPool.filter((a) => a.type === "behavioral"), 1).map((a) => ({ ...a, id: uuid() }));
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}
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if (uc.petName === "TestRocky") {
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return pickN(medicalAlertPool.filter((a) => a.type === "skin"), 1).map((a) => ({ ...a, id: uuid() }));
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}
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// Other UAT pets: random
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if (rand() < 0.3) {
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const count = rand() < 0.7 ? 1 : 2;
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return pickN(medicalAlertPool, count).map((a) => ({ ...a, id: uuid() }));
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@@ -1081,6 +1101,14 @@ async function seed() {
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temperamentScore: randInt(1, 5),
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temperamentFlags: pickN(temperamentFlagPool, randInt(1, 3)),
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medicalAlerts: (() => {
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// Deterministic alerts for UAT AC pets
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if (uc.petName === "TestCooper") {
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return pickN(medicalAlertPool.filter((a) => a.type === "behavioral"), 1).map((a) => ({ ...a, id: uuid() }));
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}
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if (uc.petName === "TestRocky") {
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return pickN(medicalAlertPool.filter((a) => a.type === "skin"), 1).map((a) => ({ ...a, id: uuid() }));
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}
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// Other UAT pets: random
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if (rand() < 0.3) {
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const count = rand() < 0.7 ? 1 : 2;
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return pickN(medicalAlertPool, count).map((a) => ({ ...a, id: uuid() }));
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